Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Iron | 4 | Cotton | 2 | Dates | 2 | Copper | 1 | ||||
| Gold | 1 | Grain | 1 | Pottery | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 9 / 14 | Terrain | Floodplains delta | Climate | Hot semi arid | |
| Water source | River | River trade | Navigable river | Mine deposits | Copper (quantity 1), Gold (quantity 1), Iron (quantity 4) | Trade centre | Inland trade centre |
Units raised here
Whoever holds Medwi can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Ethiopian area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Kushite Axemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Kushite Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Nubian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

