Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Hills | Climate | Humid sub tropical | |
| Water source | River | Port | Natural harbour up to Trade Port |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Picentine, Hispana early | Specialty recruitment | Camillan | Cultural homeland | Picentine |
Units raised here
Whoever holds Picenum can raise these 6 units here. A faction with one of them on its own roster raises it that way instead.
Picentine area of recruitment (6 units)
| Unit | Requires | |
|---|---|---|
| Picentine Heavy Cavalry | Tier 2 Military Industrial Complex · Requires resource horses or horses supplied factionwide · Dependency only · Tier 1 Colony not built | |
| Picentine Heavy Spearmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Picentine Light Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Picentine Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Picentine Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Picentine Swordsmen | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built |

