Achaian Epilektoi Phalangites


Class: spearmen · Category: infantry · Men per unit: 60
Reforms: Unlocked by The Great Reforms of Philopoimen · Older units become this one with The Great Reforms of Philopoimen
Description
The ‘Epilektoi’ elite phalangites are equipped with the finest panoply available to the Achaians and their wealth of experience makes them a formidable force on the battlefield. These wealthier and most able men of both city and phalanx were armed with bronze shields that were silvered over, gilded breastplates, plumed helmets, and bronze greaves that display their somewhat more elevated social status. Remaining permanently under arms, the Epilektoi must have been the strongest force in the Achaian army.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 21 | ██████████ 99% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 31 | █████····· 46% |
| · armour | 12 | ███████··· 69% |
| · defence skill | 16 | ███······· 28% |
| · shield | 3 | ████······ 37% |
| Morale | 12 | ██████···· 57% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,222 dn | ██████···· 58% |
| Upkeep per turn | 813 dn | ████████·· 79% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 21 | 6 | Charge bonus | 4 | 4 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 31 | — | Armour | 12 | — | Defence skill | 16 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -4 / -1 / -6 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.26 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · The Great Reforms of Philopoimen · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · The Great Reforms of Philopoimen |
