Achaian Peltophoroi


Class: spearmen · Category: infantry · Men per unit: 60
Reforms: Unlocked by The Great Reforms of Philopoimen
Description
Equipped after the Macedonian role model, the Achaian phalangites are well-armoured and made up of some of the finest men of the Peloponnese. Armed with sarissa, machaira swords, helmets, bronze Peltai, breastplates, and greaves; they are the new core of the Achaian infantry.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 19 | █████████· 92% |
| Charge bonus | 1 | █········· 4% |
| Defence | 27 | ████······ 35% |
| · armour | 12 | ███████··· 69% |
| · defence skill | 12 | █········· 9% |
| · shield | 3 | ████······ 37% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,876 dn | ████······ 43% |
| Upkeep per turn | 687 dn | ██████···· 64% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 19 | 4 | Charge bonus | 1 | 1 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 27 | — | Armour | 12 | — | Defence skill | 12 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -4 / -1 / -6 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.25 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · The Great Reforms of Philopoimen · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · The Great Reforms of Philopoimen · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex · The Great Reforms of Philopoimen |
