African Infantry


Class: spearmen · Category: infantry · Men per unit: 40
Reforms: Unlocked by Barcid Reforms
Description
Spearmen recruited from the home provinces of the Carthaginian Empire have always been just as key to its success as their excellent cavalry and bountiful mercenaries, and from nowhere more so than Libya. However, the Empire has outlasted its Phoenician forebears, and has been fighting for a long time. When once they fought against African tribal armies or the men of Iberia, now the men of Rome stand in the way as their greatest obstacle.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 12 | ████······ 42% |
| Defence | 53 | ██████████ 99% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 31 | ██████████ 95% |
| · shield | 7 | █████████· 91% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,572 dn | ███████··· 72% |
| Upkeep per turn | 941 dn | █████████· 86% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | — | Charge bonus | 12 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 53 | — | Armour | 15 | — | Defence skill | 31 | — | Shield | 7 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -2 / -2 / -4 / -2 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.42 | Spacing between men: close / loose | 1 × 1.05 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Barcid Reforms · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · Barcid Reforms |
