Agema of the Peltasts


Class: spearmen · Category: infantry · Men per unit: 60
Description
The Peltasts were an elite regiment, recruited from the wealthy and well-educated parts of the Macedonian population. These phalangites represent a picked force selected from this larger regiment: the agema. Armed with the best equipment available, which they would decorate with the ancient insignia of the Kingdom of Macedon, these men are the best of the best of the best! Trained to fight in almost every way, they are your best unit on the battlefield.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 22 | ██████████ 99% |
| Charge bonus | 6 | ███······· 28% |
| Defence | 31 | █████····· 45% |
| · armour | 12 | ███████··· 69% |
| · defence skill | 16 | ███······· 28% |
| · shield | 3 | ████······ 37% |
| Morale | 13 | ███████··· 70% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,486 dn | ███████··· 69% |
| Upkeep per turn | 1,001 dn | █████████· 88% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22 | 7 | Charge bonus | 6 | 6 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 31 | — | Armour | 12 | — | Defence skill | 16 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -5 / -1 / -8 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Collision mass per man (1.0 is normal) | 1.23 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
