RTR: Imperium Surrectum
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Arab Elite Archers

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Arab Elite Archers info cardArab Elite Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus4██········ 21%
Defence20██········ 19%
· armour6████······ 38%
· defence skill14██········ 18%
· shield0█········· 0%
Morale10███······· 29%
DisciplineNormal
TrainingUntrained
Recruitment cost1,767 dn███······· 34%
Upkeep per turn647 dn█████····· 52%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack116Charge bonus45Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total20—Armour6—Defence skill14—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.94Spacing between men: close / loose1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Exactly what a settlement must have, route by route (2)