Description
These troops are mercenaries from the nomadic Arabian tribes who have sought loot and plunder in foreign lands. They have discarded their traditional camelhair and goat wool cloaks, and have taken to instead plundering and adopting equipment from the foes they vanquish. Celtic Thureos shields, plumed Boeotian cavalry helmets, Mesopotamian scale cuirasses, as well as Greek Xiphos swords. This mishmash of equipment has led them to become formidable heavy shock infantry, and with their previous experience in warfare in arid regions, they have good stamina despite their equipment. They carry javelins to throw at the enemy before a charge, and can easily turn the tide of battle in the hands of a good commander.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 13 | █████····· 52% |
| Defence | 39 | ███████··· 70% |
| · armour | 9 | █████····· 50% |
| · defence skill | 25 | ███████··· 74% |
| · shield | 5 | ██████···· 57% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,165 dn | ██████···· 56% |
| Upkeep per turn | 792 dn | ████████·· 77% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | 11 | Charge bonus | 13 | 14 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 39 | — | Armour | 9 | — | Defence skill | 25 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.23 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Lihyan · Nabataea · Palmyra · Thamud
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |


