RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Armenian Cataphract Archers

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Armenian Cataphract Archers info cardArmenian Cataphract Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

Cataphract archers are very heavily armoured, but slow, horse-archers that are almost impervious to attacks and can fight in close combat. They are not as armoured as cataphract lancers, yet most enemy missiles are turned aside quite easily. Mobility and speed have been sacrificed to provide protection. Their composite bows allow them to attack enemies at long range, but they also carry swords so that - if needs be - they can close up and fight hand-to-hand.

Stats

Rank in roster
Men per unit32██········ 23%
Attack12█████····· 48%
Charge bonus26████████·· 83%
Defence32█████····· 49%
· armour18██████████ 97%
· defence skill14██········ 17%
· shield0█········· 0%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost3,858 dn█████████· 91%
Upkeep per turn1,553 dn██████████ 99%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1211Charge bonus2634Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition25—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total32—Armour18—Defence skill14—Shield0—

Condition and terrain

Hit points1Mounthalf armoured horseGround: scrub / sand / forest / snow-6 / -1 / -8 / -1Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates4Spacing between men: close / loose2 × 4.8 m / 3.6 × 6.72 mDefault ranks5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex