RTR: Imperium Surrectum
edit new page
DescriptionStatsWho can recruit it

Armenian Heavy Cataphracts

← all units · wiki index

Armenian Heavy Cataphracts info cardArmenian Heavy Cataphracts unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points.

Stats

Rank in roster
Men per unit32██········ 23%
Attack15███████··· 72%
Charge bonus41██████████ 100%
Defence37██████···· 64%
· armour19██████████ 99%
· defence skill18████······ 38%
· shield0█········· 0%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost3,309 dn█████████· 88%
Upkeep per turn1,332 dn██████████ 97%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 16 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1516Charge bonus4132Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total37—Armour19—Defence skill18—Shield0—

Condition and terrain

Hit points1Mounthorse cataphractGround: scrub / sand / forest / snow-7 / -2 / -8 / -2Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates5Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex