Description
The people of Western Asia are diverse, numerous, and fierce, and have a long tradition in warfare. This general has a bodyguard of loyal and heavily armoured cavalry to accompany him onto the field. Armed with lances, these men are superb shock cavalry, able to deliver a devastating and almost unstoppable charge; they are then equipped with maces so that they can fight effectively in continued hand-to-hand combat.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 37 | ██████████ 98% |
| Defence | 42 | ████████·· 80% |
| · armour | 19 | ██████████ 99% |
| · defence skill | 23 | ███████··· 65% |
| · shield | 0 | █········· 0% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 5,161 dn | ██████████ 97% |
| Upkeep per turn | 78 dn | █········· 4% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 15 | Charge bonus | 37 | 35 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 42 | — | Armour | 19 | — | Defence skill | 23 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | generals horse | Ground: scrub / sand / forest / snow | -6 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: A unit suitable for a general · Good stamina · Powerful charge
Who can recruit it
A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:
Arados · Atropatene · Characene · Hasmonean Kingdom · Osrhoene · Persis · Sidon · Tyre
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |


