Description
Even the Athenians have to admit, after all, that the Macedonian way of wars has its advantages, and thus arm their noble citizens as deadly lancers. The Hippeis, reformed into Xystophoroi, thrusting underarm with a long spear or lance called xystos, fulfilled a variety of roles. Even when counting only 500 men, as they likely did in 270 BC, they were a force to be reckoned with on the battlefield.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 29 | █████████· 88% |
| Defence | 35 | ██████···· 57% |
| · armour | 14 | ████████·· 78% |
| · defence skill | 21 | █████····· 54% |
| · shield | 0 | █········· 0% |
| Morale | 16 | ██████████ 98% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 4,672 dn | █████████· 94% |
| Upkeep per turn | 71 dn | █········· 2% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 14 against 13.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 14 | Charge bonus | 29 | 24 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 35 | — | Armour | 14 | — | Defence skill | 21 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | heavy horse | Ground: scrub / sand / forest / snow | -4 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: A unit suitable for a general · Very good stamina · Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |


