RTR: Imperium Surrectum
edit new page
DescriptionStatsWho can recruit it

Brittonic Chariots

← all units · wiki index

Brittonic Chariots info cardBrittonic Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

Celtic chariots were a form of warfare that the Romans had serious problems with. It took them some time to find a way of dealing' with the devastating effect the chariot had. Polybius, in his accounts of the lead up to the battle of Telamon in 225 BC, reports that the Gauls had 20,000 cavalry and chariots. This was the last reference to the use of chariots on the mainland. By the time Caesar encountered them in Britain, the method of fighting against the chariot had been forgotten. Diodorus said that the chariot was drawn by two horses and could carry a driver and a warrior. The charioteer sat in the open front of the chariot and actually drove. The warrior stood behind the charioteer and threw his spears from the chariot before alighting and fighting on foot.

Stats

Rank in roster
Men per unit12█········· 6%
Attack15███████··· 72%
Charge bonus8███······· 31%
Defence22██········ 23%
· armour2█········· 13%
· defence skill16███······· 28%
· shield4█████····· 48%
Morale15█████████· 91%
DisciplineNormal
TrainingUntrained
Recruitment cost2,406 dn███████··· 65%
Upkeep per turn881 dn████████·· 84%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 27 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1527Charge bonus843Typethrown · blademelee · otherDamagepiercingblunt
Projectilejavelin—Range50—Ammunition7—PropertiesThrownMay throw men into the air

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total22—Armour214Defence skill162Shield4—

Condition and terrain

Hit points1 · celtic light chariot 4Mountceltic light chariotModifier against mountshorse -35 · chariot -35Ground: scrub / sand / forest / snow-7 / -2 / -8 / -2
Charge distance60FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Spacing between men: close / loose10 × 12 m / 15 × 18 mDefault ranks2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Brigantes · Caledonii · Cantiaci · Catuvellauni · Dumnonii · Durotriges · Iverni · Ordovices · Silures · Trinovantes

Exactly what a settlement must have, route by route (3)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Indirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex