RTR: Imperium Surrectum
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Brittonic Heavy Chariots

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Brittonic Heavy Chariots info cardBrittonic Heavy Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

The heavy chariot crew does not hesitate to engage in melee if so commanded, as they carry reckless and dangerous warriors into battle, flinging javelins and bringing their swords down on any that are too near. Their tenacity provides excellent offensive ability against slow moving enemies as they can hit and run with ease, while their target cannot hope to outrun nor out maneuver them. The chilling sound of chariots driving across the battlefield, scaring the enemy and affecting their morale, is well attested by Caesar. These charioteers consist of Britons possessing the woad markings to further shock the enemy, as this practice is usually seen only in Britain. An exception is with the warriors of the Pictones tribes who are beside the great ocean in Gaul. They are also known to use their painted bodies in battle alongside the Arverni, in the same manner as the Britons do with the Belgae.

Stats

Rank in roster
Men per unit12█········· 6%
Attack15███████··· 72%
Charge bonus12████······ 42%
Defence25███······· 28%
· armour5████······ 35%
· defence skill15██········ 24%
· shield5██████···· 57%
Morale15█████████· 91%
DisciplineNormal
TrainingTrained
Recruitment cost7,226 dn██████████ 99%
Upkeep per turn793 dn████████·· 77%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 27 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1527Charge bonus1243Typethrown · blademelee · otherDamagepiercingblunt
Projectilejavelin—Range50—Ammunition7—PropertiesThrownMay throw men into the air

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total25—Armour514Defence skill152Shield5—

Condition and terrain

Hit points1 · barbarian heavy chariot 4Mountbarbarian heavy chariotModifier against mountshorse -35 · chariot -35Ground: scrub / sand / forest / snow-7 / -3 / -8 / -3
Charge distance60FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates2Spacing between men: close / loose10 × 12 m / 15 × 18 mDefault ranks2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Brigantes · Caledonii · Cantiaci · Catuvellauni · Dumnonii · Durotriges · Iverni · Ordovices · Silures · Trinovantes

Exactly what a settlement must have, route by route (2)