RTR: Imperium Surrectum
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Cappadocian Chariots

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Cappadocian Chariots info cardCappadocian Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 18

Stats

Rank in roster
Men per unit18█········· 7%
Attack14███████··· 65%
Charge bonus11████······ 38%
Defence24███······· 27%
· armour5████······ 35%
· defence skill19████······ 44%
· shield0█········· 0%
Morale15█████████· 91%
DisciplineNormal
TrainingHighly trained
Recruitment cost3,870 dn█████████· 91%
Upkeep per turn1,416 dn██████████ 98%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 17 against 14.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1417Charge bonus1140Typethrown · blademelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition7—PropertiesThrownArmour-piercing (counts only half the target's armour) · may throw men into the air

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total24—Armour514Defence skill198Shield0—

Condition and terrain

Hit points1 · scythed chariot 8Mountscythed chariotModifier against mountshorse -35 · chariot -35Ground: scrub / sand / forest / snow-8 / -4 / -8 / -4
Charge distance60FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Spacing between men: close / loose10 × 12 m / 15 × 18 mDefault ranks2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Cappadocia

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Indirect RuleTier 3 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex