Carthaginian Lonchophoroi


Class: heavy · Category: infantry · Men per unit: 40
Reforms: Unlocked by Barcid Reforms
Description
From its roots crossing the waters from Tyre, Carthage has had a rich naval tradition and it is no surprise that many of its troops were integrated into defense for its ships at sea. Renowned across the Mediterranean during the times leading up to the Punic Wars and beyond, Carthaginians were master seafolk and could conduct warfare just as well whether planted on a wavering deck or the ground.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 12 | ████······ 42% |
| Defence | 40 | ███████··· 74% |
| · armour | 10 | █████····· 54% |
| · defence skill | 24 | ███████··· 69% |
| · shield | 6 | █████████· 89% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,211 dn | ██████···· 57% |
| Upkeep per turn | 809 dn | ████████·· 79% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 12 | Charge bonus | 12 | 13 | Type | thrown · blade | melee · blade | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 5 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 40 | — | Armour | 10 | — | Defence skill | 24 | — | Shield | 6 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -1 | Collision mass per man (1.0 is normal) | 1.17 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Barcid Reforms · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · Barcid Reforms |
