RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Dismounted Bodyguard (Swords and Angons)

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Dismounted Bodyguard (Swords and Angons) info cardDismounted Bodyguard (Swords and Angons) unit card

Class: heavy · Category: infantry · Men per unit: 20

Reforms: Unlocked by Spoils of War

Description

Towards the end of the first century AD, the personal guard of Germanic leaders would have been drawn from the best warriors of his warband. In other words, these are the very finest and handpicked warriors of a very warlike culture, and unlike other Germanic units they do not suffer the drawback of being unarmored. Accordingly, the bodyguards of a Germanic leader would have been some of the most fearsome warriors of the ancient world. Like all Germanic cavalry, they excel at taking out enemy cavalry. Unlike earlier bodyguards, they have replaced their throwing frameae for armor-piercing angons. It is difficult to conclude exactly when Germanics adopted the angon, but since it was clearly based on the pilum, it must have been introduced before the pilum was replaced be the spiculum in the mid-3rd century.

Stats

Rank in roster
Men per unit20█········· 7%
Attack19█████████· 92%
Charge bonus16███████··· 69%
Defence50█████████· 94%
· armour14████████·· 78%
· defence skill31██████████ 95%
· shield5██████···· 57%
Morale15█████████· 91%
DisciplineNormal
TrainingTrained
Recruitment cost14,623 dn██████████ 100%
Upkeep per turn191 dn█········· 6%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1919Charge bonus1623Typethrown · blademelee · bladeDamagepiercingslashing
Projectilepilum_imperial—Range40—Ammunition1—PropertiesArmour-piercing (counts only half the target's armour) · used just before charging into combat · thrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total50—Armour14—Defence skill31—Shield5—

Condition and terrain

Hit points1Modifier against mountshorse +5 · chariot +5 · camel +5Ground: scrub / sand / forest / snow0 / -2 / 0 / -2Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates4Collision mass per man (1.0 is normal)1.59Spacing between men: close / loose0.8 × 1 m / 1.6 × 2 m
Default ranks5

Who can recruit it

A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:

Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri

Exactly what a settlement must have, route by route (2)