Description
This unit represents a mix of the average Ephebes, the Basilikoi Paidoi, and the Kynegoi. Armed with shortbows and a Hoplite spear, these young men between 15 and 20 years old can be deployed in various roles on the battlefield, but should be protected from heavier engagements. Due to their youth they are bold, ferocious and strong runners, but also inexperienced and not used to the terror of a real fight. If you are lvcky, you will be able to note the colourful tones of their clothes.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 8 | █········· 9% |
| Charge bonus | 1 | █········· 4% |
| Defence | 23 | ███······· 25% |
| · armour | 8 | █████····· 47% |
| · defence skill | 15 | ██········ 24% |
| · shield | 0 | █········· 0% |
| Morale | 6 | █········· 6% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,366 dn | █········· 12% |
| Upkeep per turn | 550 dn | ███······· 29% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 8 | 4 | Charge bonus | 1 | 1 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 120 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 23 | — | Armour | 8 | — | Defence skill | 15 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +1 · chariot +1 · camel +1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.96 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |


