Epirote Pezhetairoi


Class: spearmen · Category: infantry · Men per unit: 60
Description
Armed with long Sarissa pikes, colourful Pelte shields, Macedonian style helmets and – in difference to the old days – armour; these men are some of the best soldiers Epeiros can offer. After the death of their famous king Pyrrhos, they now follow his young son Alexandros in his quest to rebuild the kingdom and finally secure the throne in Pella for the Argead line.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 22 | ██████████ 99% |
| Charge bonus | 6 | ███······· 28% |
| Defence | 31 | █████····· 46% |
| · armour | 12 | ███████··· 69% |
| · defence skill | 16 | ███······· 28% |
| · shield | 3 | ████······ 37% |
| Morale | 13 | ███████··· 70% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,383 dn | ██████···· 64% |
| Upkeep per turn | 872 dn | ████████·· 83% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 22 | 7 | Charge bonus | 6 | 6 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 31 | — | Armour | 12 | — | Defence skill | 16 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -4 / -1 / -6 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Collision mass per man (1.0 is normal) | 1.23 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
