Freemen Vanguard


Class: spearmen · Category: infantry · Men per unit: 60
Description
The freemen vanguard stands in the first line of the Germanic battle array. Covered from head to toe by huge shields, they employ long pikes to hold the enemy at bay, and strike them down from a distance. Germanic pikemen wielded their weapons with tremendous force and precision, and presented a forest of gleaming pike-points that could only be assaulted at great cost to even the most determined assailants.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 25 | ██████████ 100% |
| Charge bonus | 0 | █········· 0% |
| Defence | 14 | █········· 6% |
| · armour | 3 | ██········ 21% |
| · defence skill | 3 | █········· 0% |
| · shield | 8 | ██████████ 100% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,935 dn | █████····· 47% |
| Upkeep per turn | 673 dn | ██████···· 61% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 25 | 4 | Charge bonus | 0 | 0 | Type | melee · blade | melee · blade | Damage | piercing | piercing |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 14 | — | Armour | 3 | — | Defence skill | 3 | — | Shield | 8 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -3 / 0 / -7 / 0 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.16 | Spacing between men: close / loose | 0.8 × 1 m / 1.7 × 2.1 m |
| Default ranks | 2 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 13 factions, each able to raise it anywhere they hold the right building:
Bastarnae · Chatti · Chauci · Cherusci · Frisii · Gauts · Hermunduri · Langobardi · Lugii · Marcomanni · Quadi · Semnones · Sugambri
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
