RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Getic Elite Falxmen

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Getic Elite Falxmen info cardGetic Elite Falxmen unit card

Class: heavy · Category: infantry · Men per unit: 40

Description

The only ones allowed to use the falx, a sacred weapon, were the elite troops of experienced soldiers and tarabostes. This was the case of Dacian Elite Falxmen formed from Dacian tribal leaders the Tarabostes, and very experienced soldiers, with tremendous reputation, true heroes of their times. At ease in the hills or open plains these men fear no adversary. They have one of the best weapons in the world: the dreaded falx. This larger version of the sica was used to hack down enemies with its inner curved blade (0.7 to 0.8 m). Its tip was also used as a hook to grab shields and helmets and leave the enemy defenceless. Its slashing force is formidable. It could cut off unprotected limbs entirely. The sharp tip of the sword even pierced metal.

Stats

Rank in roster
Men per unit40███······· 30%
Attack17█████████· 87%
Charge bonus24████████·· 81%
Defence45█████████· 87%
· armour11██████···· 64%
· defence skill29█████████· 91%
· shield5██████···· 57%
Morale15█████████· 91%
DisciplineNormal
TrainingUntrained
Recruitment cost2,561 dn███████··· 72%
Upkeep per turn890 dn████████·· 84%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1714Charge bonus2436Typethrown · blademelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition2—PropertiesUsed just before charging into combatArmour-piercing (counts only half the target's armour)

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total45—Armour11—Defence skill29—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates3Collision mass per man (1.0 is normal)1.28Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Buri · Costoboci · Crobyzi · Getae · Tyragetae

Exactly what a settlement must have, route by route (2)