Description
The falxmen were the shock troops of the Getic army. Often half naked and carrying the dreaded falx, a fearsome weapon that can cut a man in two, these warriors were used to carve a way through enemy lines and inspire fear among the enemy.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 41 | ██████████ 100% |
| Defence | 24 | ███······· 27% |
| · armour | 4 | ███······· 33% |
| · defence skill | 20 | █████····· 48% |
| · shield | 0 | █········· 0% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,998 dn | █████····· 49% |
| Upkeep per turn | 695 dn | ███████··· 65% |
| Turns to recruit | 3 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | — | Charge bonus | 41 | — | Type | melee · blade | — | Damage | slashing | — |
| Properties | Armour-piercing (counts only half the target's armour) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 24 | — | Armour | 4 | — | Defence skill | 20 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +2 · camel +2 | Ground: scrub / sand / forest / snow | 0 / 0 / -2 / 0 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.85 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Frighten nearby enemy infantry · Warcry improves attack · Very good stamina
Who can recruit it
A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:
Buri · Costoboci · Crobyzi · Getae · Tyragetae
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony | Homeland | Tier 2 Military Industrial Complex |


