RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Getic Falxmen

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Getic Falxmen info cardGetic Falxmen unit card

Class: light · Category: infantry · Men per unit: 40

Description

The falxmen were the shock troops of the Getic army. Often half naked and carrying the dreaded falx, a fearsome weapon that can cut a man in two, these warriors were used to carve a way through enemy lines and inspire fear among the enemy.

Stats

Rank in roster
Men per unit40███······· 30%
Attack17█████████· 87%
Charge bonus41██████████ 100%
Defence24███······· 27%
· armour4███······· 33%
· defence skill20█████····· 48%
· shield0█········· 0%
Morale15█████████· 91%
DisciplineNormal
TrainingUntrained
Recruitment cost1,998 dn█████····· 49%
Upkeep per turn695 dn███████··· 65%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack17—Charge bonus41—Typemelee · blade—Damageslashing—
PropertiesArmour-piercing (counts only half the target's armour)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total24—Armour4—Defence skill20—Shield0—

Condition and terrain

Hit points1Modifier against mountshorse +2 · camel +2Ground: scrub / sand / forest / snow0 / 0 / -2 / 0Charge distance30
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Collision mass per man (1.0 is normal)0.85Spacing between men: close / loose1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks5

In battle: Can hide in long grass · Can sap · Frighten nearby enemy infantry · Warcry improves attack · Very good stamina

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Buri · Costoboci · Crobyzi · Getae · Tyragetae

Exactly what a settlement must have, route by route (3)