Description
The Spartan helots were conscripted for service in the armies of Sparta, serving their Spartiate masters as camp followers, porters, and labourers. In battle, they were often deployed as skirmishers, tasked to harass the flanks and rear of the enemy line during the critical clash of the rival phalanxes. They were unable to withstand close combat for any length of time, lacking both proper arms and training.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 1 | █········· 4% |
| Defence | 12 | █········· 4% |
| · armour | 1 | █········· 0% |
| · defence skill | 11 | █········· 6% |
| · shield | 0 | █········· 0% |
| Morale | 4 | █········· 0% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 807 dn | █········· 1% |
| Upkeep per turn | 295 dn | █········· 8% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 3 | Charge bonus | 1 | 1 | Type | thrown · archery | melee · simple | Damage | piercing | piercing |
| Projectile | javelin | — | Range | 60 | — | Ammunition | 7 | — | Properties | Thrown | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 12 | — | Armour | 1 | — | Defence skill | 11 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 8 / 0 / 8 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.82 | Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |


