RTR: Imperium Surrectum
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Hetairoi

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Hetairoi info cardHetairoi unit card

Class: heavy · Category: cavalry · Men per unit: 30

Description

The Hetaroi were the elite shock cavalry of the Macedonian kingdom, recruited from among the king’s companions and their clients, well-mounted on strong horses, and lavishly equipped with a metal cuirass, greaves, as well as a large helmet. The latter are mainly of the Boiotian type, but smaller numbers of the Hetairoi have also been equipped with Phrygiboiotian and Ascalon type helmets. The Hetairoi fought in the ‘Macedonian style’, charging home with the typical one-handed cavalry lance, the xyston. This cavalry spear was about seven to ten feet in length, made of tough cornel wood, and generally used to stab and thrust the enemy. When the shaft broke, it was most likely reversed in order to bring the metal butt spike into play – or it was dropped and the sword was drawn (Sidnell, Warhorse (2007), p. 80).

Stats

Rank in roster
Men per unit30█········· 8%
Attack14███████··· 65%
Charge bonus35██████████ 96%
Defence36██████···· 61%
· armour15████████·· 82%
· defence skill21█████····· 54%
· shield0█········· 0%
Morale15█████████· 91%
DisciplineNormal
TrainingHighly trained
Recruitment cost3,213 dn█████████· 87%
Upkeep per turn1,423 dn██████████ 98%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1414Charge bonus3528Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total36—Armour15—Defence skill21—Shield0—

Condition and terrain

Hit points1Mounthetairoi horseGround: scrub / sand / forest / snow-5 / -1 / -8 / -1Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates4Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Antigonid Kingdom

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex