Southern Illyrian General's Bodyguard


Class: heavy · Category: cavalry · Men per unit: 6
Description
This general has a bodyguard of loyal spear-armed cavalry to accompany him onto the field of battle. These men are shock cavalry, able to deliver a devastating charge attack. Subsequently, they are sufficiently trained to fight on in continued hand-to-hand combat.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 27 | █████████· 85% |
| Defence | 36 | ██████···· 61% |
| · armour | 13 | ████████·· 75% |
| · defence skill | 18 | ████······ 38% |
| · shield | 5 | ██████···· 57% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 4,016 dn | █████████· 92% |
| Upkeep per turn | 61 dn | █········· 0% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | 8 | Charge bonus | 27 | 24 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
| Properties | — | Armour-piercing (counts only half the target's armour) |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 36 | — | Armour | 13 | — | Defence skill | 18 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Mount | heavy horse | Ground: scrub / sand / forest / snow | -4 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 2 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: A unit suitable for a general · Good stamina · Powerful charge
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Ardiaei · Dardania · Illyrian Kingdom · Labeatae
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
