RTR: Imperium Surrectum
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Indian Elite Guard

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Indian Elite Guard info cardIndian Elite Guard unit card

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack15███████··· 72%
Charge bonus20███████··· 74%
Defence41████████·· 76%
· armour9█████····· 50%
· defence skill30█████████· 93%
· shield2███······· 25%
Morale14████████·· 79%
DisciplineNormal
TrainingTrained
Recruitment cost1,943 dn█████····· 47%
Upkeep per turn711 dn███████··· 68%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack15—Charge bonus20—Typemelee · blade—Damageblunt—
PropertiesArmour-piercing (counts only half the target's armour)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total41—Armour9—Defence skill30—Shield2—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Collision mass per man (1.0 is normal)1.15Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Exactly what a settlement must have, route by route (2)