RTR: Imperium Surrectum
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Indian Heavy Infantry

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Indian Heavy Infantry info cardIndian Heavy Infantry unit card

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack16████████·· 80%
Charge bonus11████······ 38%
Defence35██████···· 57%
· armour7████······ 42%
· defence skill23███████··· 65%
· shield5██████···· 57%
Morale12██████···· 57%
DisciplineNormal
TrainingUntrained
Recruitment cost1,612 dn███······· 25%
Upkeep per turn590 dn████······ 38%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1612Charge bonus1114Typethrown · blademelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition2—PropertiesUsed just before charging into combat—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total35—Armour7—Defence skill23—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)1.22Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Exactly what a settlement must have, route by route (3)