Kushite Guard Infantry


Class: light · Category: infantry · Men per unit: 40
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 11 | ███······· 34% |
| Charge bonus | 21 | ████████·· 76% |
| Defence | 38 | ███████··· 68% |
| · armour | 8 | █████····· 47% |
| · defence skill | 28 | █████████· 87% |
| · shield | 2 | ███······· 25% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,128 dn | ██████···· 55% |
| Upkeep per turn | 779 dn | ████████·· 75% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 11 | — | Charge bonus | 21 | — | Type | melee · blade | — | Damage | slashing | — |
| Properties | Armour-piercing (counts only half the target's armour) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 38 | — | Armour | 8 | — | Defence skill | 28 | — | Shield | 2 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 1.12 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
