Description
Westward of the river Triton and adjoining upon the Auseans, are other Libyans who till the ground, and live in houses: these people are named the Maxyans. They let the hair grow long on the right side of their heads and shave it close on the left; they besmear their bodies with red paint; and they say that they are descended from the men of Troy. Herodotus - The Histories, Book IV: 184
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 12 | █········· 6% |
| Attack | 8 | █········· 9% |
| Charge bonus | 7 | ███······· 29% |
| Defence | 16 | █········· 10% |
| · armour | 1 | █········· 0% |
| · defence skill | 15 | ██········ 24% |
| · shield | 0 | █········· 0% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 2,111 dn | █████····· 54% |
| Upkeep per turn | 773 dn | ████████·· 75% |
| Turns to recruit | 3 |
Weapons
Its secondary attack is the stronger one: 27 against 8.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 8 | 27 | Charge bonus | 7 | 43 | Type | missile · archery | melee · other | Damage | piercing | blunt |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — | Properties | — | May throw men into the air |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 16 | — | Armour | 1 | 14 | Defence skill | 15 | 2 | Shield | 0 | — |
Condition and terrain
| Hit points | 1 · libyan chariot 4 | Mount | libyan chariot | Modifier against mounts | horse -35 · chariot -35 | Ground: scrub / sand / forest / snow | -7 / -2 / -8 / -2 |
| Charge distance | 60 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 10 × 12 m / 15 × 18 m | Default ranks | 2 |
In battle: Frighten nearby enemy infantry
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |


