RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Libyan Chariots

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Libyan Chariots info cardLibyan Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

Westward of the river Triton and adjoining upon the Auseans, are other Libyans who till the ground, and live in houses: these people are named the Maxyans. They let the hair grow long on the right side of their heads and shave it close on the left; they besmear their bodies with red paint; and they say that they are descended from the men of Troy. Herodotus - The Histories, Book IV: 184

Stats

Rank in roster
Men per unit12█········· 6%
Attack8█········· 9%
Charge bonus7███······· 29%
Defence16█········· 10%
· armour1█········· 0%
· defence skill15██········ 24%
· shield0█········· 0%
Morale15█████████· 91%
DisciplineNormal
TrainingTrained
Recruitment cost2,111 dn█████····· 54%
Upkeep per turn773 dn████████·· 75%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 27 against 8.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack827Charge bonus743Typemissile · archerymelee · otherDamagepiercingblunt
Projectilearrow—Range170—Ammunition25—Properties—May throw men into the air

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total16—Armour114Defence skill152Shield0—

Condition and terrain

Hit points1 · libyan chariot 4Mountlibyan chariotModifier against mountshorse -35 · chariot -35Ground: scrub / sand / forest / snow-7 / -2 / -8 / -2
Charge distance60FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Spacing between men: close / loose10 × 12 m / 15 × 18 mDefault ranks2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Cyrene

Exactly what a settlement must have, route by route (3)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Indirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex