Libyo-Phoenician Cavalry


Class: heavy · Category: cavalry · Men per unit: 30
Description
Liby-Phoenician cavalry are mail-armoured spearmen capable of delivering a decisive blow. Carrying armour and shields, they are a useful force for any commander thanks to their training and motivation.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 30 | █········· 8% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 29 | █████████· 88% |
| Defence | 31 | █████····· 46% |
| · armour | 8 | █████····· 47% |
| · defence skill | 19 | ████······ 44% |
| · shield | 4 | █████····· 48% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,941 dn | █████····· 47% |
| Upkeep per turn | 781 dn | ████████·· 76% |
| Turns to recruit | 3 |
Weapons
Its secondary attack is the stronger one: 11 against 10.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 11 | Charge bonus | 29 | 24 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 31 | — | Armour | 8 | — | Defence skill | 19 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Mount | medium horse | Ground: scrub / sand / forest / snow | -2 / -1 / -7 / -1 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Direct Rule | Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |
