Description
These men are Celtic natives of Iberia who can also be recruited to support Carthaginian interests (If you're not at war with them!). They carry extremely long spears that are sharpened to a razor's edge, and are deadly from any angle. They are also heavily armoured, and very hard to kill, if you can get to them through their wall of spears! In common with other Iberian warriors, these men are very clever when concealing themselves in forests.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 5 | █········· 0% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 26 | ███······· 32% |
| · armour | 1 | █········· 0% |
| · defence skill | 21 | █████····· 54% |
| · shield | 4 | █████····· 48% |
| Morale | 7 | █········· 10% |
| Discipline | Low | |
| Training | Untrained | |
| Recruitment cost | 1,481 dn | ██········ 15% |
| Upkeep per turn | 542 dn | ███······· 26% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 5 | — | Charge bonus | 4 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 26 | — | Armour | 1 | — | Defence skill | 21 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / 0 / -2 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.9 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Who can recruit it
A core roster unit for 21 factions, each able to raise it anywhere they hold the right building:
Arevaci · Arse · Asta · Astures · Basti · Belli · Cantabri · Carmo · Carpetani · Celtici · Edeta · Gallaeci · Ilergetes · Ilici · Lacetani · Lusitanians · Oretani · Sardinians · Vaccaei · Vascones · Vettones
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |


