Mercenary Scythian Royal Infantry


Mercenary. Hired from a regional pool, not recruited from a building.
Class: missile · Category: infantry · Men per unit: 40
Description
If the Scythians are the greatest of all men - and who can deny that? - Then the Royal Scythians are the greatest of all Scythians. They are a small tribe, true, but their men are bred for war and leadership. They commission the best weapons and armour from the Greek metal smiths, and their bravery is legendary. While most Royal Scythians fight on horseback, in the manner of our ancestors, the Guards are drilled to fight on foot. These men are trained to confront the horsemen of Sarmatia. On foot, they use their composite bows to deadly effect, and when the enemy cavalry charge, they close ranks and fend them off with long spears. But more than this, these men are born leaders -- their status as members of the Royal tribe inspires confidence in their brother Scythians.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 5 | ███······· 26% |
| Defence | 26 | ███······· 32% |
| · armour | 9 | █████····· 50% |
| · defence skill | 17 | ████······ 35% |
| · shield | 0 | █········· 0% |
| Morale | 10 | ███······· 29% |
| Discipline | Normal | |
| Training | Untrained | |
| Upkeep per turn | 668 dn | ██████···· 59% |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 5 | Charge bonus | 5 | 5 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 26 | — | Armour | 9 | — | Defence skill | 17 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Modifier against mounts | horse +1 · chariot +1 · camel +1 | Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 | Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.2 | Spacing between men: close / loose | 1.1 × 2.6 m / 1.98 × 4.68 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
Where to hire it
Mercenaries are hired from a regional pool, not recruited from a building. This unit is offered by 1 pool covering 12 regions, at 5,342 dn to hire and 2 experience.
Mercenary pool: Scythia

At least one of those pools sells to any faction that has an army in range, with no faction restriction.
The 12 regions where this unit appears in a mercenary pool
Agathyrsia · Androphagia · Basilike Skythia · Borysthenes · Boudinia-Gelonia · Gerrhoia · Hesperos Georgike Skythia · Hylaia · Kallippidia-Alazonia · Megale Chersonesos · Nomadike Skythia · Notia Basilike Skythia
