RTR: Imperium Surrectum
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Nabataean Cavalry

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Nabataean Cavalry info cardNabataean Cavalry unit card

Class: heavy · Category: cavalry · Men per unit: 32

Stats

Rank in roster
Men per unit32██········ 23%
Attack12█████····· 48%
Charge bonus23████████·· 80%
Defence28████······ 38%
· armour7████······ 42%
· defence skill18████······ 38%
· shield3████······ 37%
Morale11████······ 39%
DisciplineNormal
TrainingTrained
Recruitment cost1,857 dn████······ 42%
Upkeep per turn748 dn███████··· 73%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1212Charge bonus2325Typethrown · archerymelee · bladeDamagepiercingslashing
Projectilejavelin—Range50—Ammunition6—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total28—Armour7—Defence skill18—Shield3—

Condition and terrain

Hit points1Mountmedium horseGround: scrub / sand / forest / snow-1 / -1 / -4 / -1Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Very good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Lihyan · Nabataea · Palmyra · Thamud

Exactly what a settlement must have, route by route (3)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Direct RuleTier 2 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex