Nabataean Horse Archers


Class: missile · Category: cavalry · Men per unit: 32
Description
Immediately following the dissolution of Alexander's empire one of his generals, Antigonus The-One-Eyed, briefly rose to a position of power in Syria. He aspired to defeat his rival, Ptolemy, whose power base was in Egypt. Antigonus' plan for success had two components: military and economic, and the mountain top settlement of Selah and the Nabataean people figured in both. By this time the Nabataeans had not only made a name for themselves as one of the principal trading powers in the region, they had also established a monopoly on bitumen which they harvested from the Dead Sea. They shipped this product to Egypt where it was essential in the embalming process. Antigonus felt that if he could gain control of the Nabataean stronghold of Selah, the hub of the major caravan routes in the region, then he would gain control over the frankincense and bitumen market as well. This would mean that he would not only command access to and from Egypt but he would have in his possession commodities more valuable to the Egyptians than gold.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 16 | █········· 10% |
| · armour | 1 | █········· 0% |
| · defence skill | 15 | ██········ 24% |
| · shield | 0 | █········· 0% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 1,661 dn | ███······· 28% |
| Upkeep per turn | 669 dn | ██████···· 59% |
| Turns to recruit | 2 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 7 | Charge bonus | 15 | 22 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 25 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 16 | — | Armour | 1 | — | Defence skill | 15 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | light horse | Ground: scrub / sand / forest / snow | 0 / 0 / -4 / 0 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | -2 | Spacing between men: close / loose | 2.2 × 5.2 m / 3.96 × 7.28 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Very good stamina
Who can recruit it
A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Indirect Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Direct Rule | Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony | Homeland | Garrison Building or Tier 1 Military Industrial Complex |
