RTR: Imperium Surrectum
edit new page
DescriptionStatsWho can recruit it

Neodamodeis Phalangites

← all units · wiki index

Neodamodeis Phalangites info cardNeodamodeis Phalangites unit card

Class: spearmen · Category: infantry · Men per unit: 60

Reforms: Unlocked by The Kleomenean Reforms

Description

Made up of a plethora of new citizens, the Spartan phalanx is the definite symbol that Kleomenes III has freed Lakedaimon from the shadows of the past. Kleomenes equipped the Neodamodeis pikemen with Konos helmets, painted composite linothorakes, double pteryges and greaves. The small pelte shield, measuring 66cm in diameter, is bearing the emblem of the Mora (regiment) of Elos, a raging bull. Though there had been uniform training, the experience of the soldiers greatly varied according to its makeup of former Spartiate Hoplites, mercenary peltasts (Griffith, Hellenistic Mercenaries p. 98), Perioikoi Hoplites, possibly Helots, who had at most fought as light javelinmen, and Hypomeiones, who may not have been a regular part of the army at all. They performed well enough, however, to be retained by Kleomenes' successor, so that we can still find Spartan phalangites in the army of the 'tyrant' Machanidas in 207 BC (Polyb. XI, 15, 6).

Stats

Rank in roster
Men per unit60█████████· 87%
Attack19█████████· 92%
Charge bonus1█········· 4%
Defence23███······· 25%
· armour7████······ 42%
· defence skill13█········· 13%
· shield3████······ 37%
Morale11████······ 39%
DisciplineNormal
TrainingHighly trained
Recruitment cost1,955 dn█████····· 48%
Upkeep per turn716 dn███████··· 68%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack194Charge bonus11Typemelee · blademelee · simpleDamagepiercingpiercing
PropertiesLong spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total23—Armour7—Defence skill13—Shield3—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow-4 / -1 / -6 / -1Charge distance0FormationsSquare · Phalanx
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.99Spacing between men: close / loose1 × 1 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Sparta

Exactly what a settlement must have, route by route (3)