Odrysian Royal Warriors


Class: heavy · Category: infantry · Men per unit: 40
Description
In 2001, archaeologists unearthed a burial mound at Nenchova Mogila, near the village of Chernozem in South Eastern Bulgaria. It contained the remains of a Thracian prince, who died in battle at the age of 18-22 around 500 BC. The armour, weapons and depictions of warriors in it fit another found from the late 4th century, leading to the conclusion that the fighting style of the elite of the Odrysian kingdom remained virtually unchanged from the late Archaic to the early Hellenistic period.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 17 | ███████··· 71% |
| Defence | 42 | ████████·· 80% |
| · armour | 13 | ████████·· 75% |
| · defence skill | 24 | ███████··· 69% |
| · shield | 5 | ██████···· 57% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 2,487 dn | ███████··· 69% |
| Upkeep per turn | 910 dn | █████████· 85% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | 16 | Charge bonus | 17 | 19 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 42 | — | Armour | 13 | — | Defence skill | 24 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / -2 / 0 / -2 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 4 | Collision mass per man (1.0 is normal) | 1.31 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
