RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Parni Cataphracts

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Parni Cataphracts info cardParni Cataphracts unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

The Parthians are nothing if not inventive, seeking an answer to the heavily armoured infantry of their Seleucid and Bactrian enemies, they have taken the concept of the armoured horseman and perfected it with these metal-clad behemoths. Clad from head to toe in the finest armour available, their steeds likewise covered in scale barding, they are the tanks of the ancient world, fully prepared to smash into infantry formations and deal bloody death with their great kontos lances. Many a line of enemy infantry has turned and fled at the sight of these monstrosities lumbering down on them!

Stats

Rank in roster
Men per unit32██········ 23%
Attack15███████··· 72%
Charge bonus36██████████ 97%
Defence38███████··· 68%
· armour20██████████ 99%
· defence skill18████······ 38%
· shield0█········· 0%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost3,106 dn█████████· 86%
Upkeep per turn1,250 dn██████████ 96%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 16 against 15.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1516Charge bonus3628Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total38—Armour20—Defence skill18—Shield0—

Condition and terrain

Hit points1Mountarmoured horseGround: scrub / sand / forest / snow-6 / -2 / -8 / -2Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates5Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Parni

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex