Description
The Parthians are nothing if not inventive, seeking an answer to the heavily armoured infantry of their Seleucid and Bactrian enemies, they have taken the concept of the armoured horseman and perfected it with these metal-clad behemoths. Clad from head to toe in the finest armour available, their steeds likewise covered in scale barding, they are the tanks of the ancient world, fully prepared to smash into infantry formations and deal bloody death with their great kontos lances. Many a line of enemy infantry has turned and fled at the sight of these monstrosities lumbering down on them!
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 36 | ██████████ 97% |
| Defence | 38 | ███████··· 68% |
| · armour | 20 | ██████████ 99% |
| · defence skill | 18 | ████······ 38% |
| · shield | 0 | █········· 0% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 3,106 dn | █████████· 86% |
| Upkeep per turn | 1,250 dn | ██████████ 96% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 16 against 15.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 16 | Charge bonus | 36 | 28 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 38 | — | Armour | 20 | — | Defence skill | 18 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | armoured horse | Ground: scrub / sand / forest / snow | -6 / -2 / -8 / -2 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Good stamina · Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |


