RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Parni Horse Archers

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Parni Horse Archers info cardParni Horse Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

The Horse archer had a very wide and varied reign. Deadly with a bow and highly mobile, horse archers are thorns in the side of any opponent. The first were the Scythians, who, at the invitation of the Assyrians wrought havoc on all they met. This, in turn aided many of the Assyrian neighbours to join forces and destroy them utterly. Then the Neo-Babylonian empire rose along with the Median one to the North. Persians (dwelling in present day S. Iran to N. Iran) took power and they, in turn, under Cyrus annihilated the Neo-Babylonian empire. Horse archer armies have found considerable success throughout the ages. The combination of speed, range and mobility make these troops difficult to deal with, even for the most skilled of generals.

Stats

Rank in roster
Men per unit32██········ 23%
Attack11███······· 34%
Charge bonus15██████···· 64%
Defence15█········· 8%
· armour1█········· 0%
· defence skill14██········ 18%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingTrained
Recruitment cost1,663 dn███······· 29%
Upkeep per turn670 dn██████···· 59%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack117Charge bonus1515Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition30—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total15—Armour1—Defence skill14—Shield0—

Condition and terrain

Hit points1Mountlight horseGround: scrub / sand / forest / snow0 / 0 / -3 / 0Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Spacing between men: close / loose2.2 × 5.2 m / 3.96 × 7.28 mDefault ranks5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Parni

Exactly what a settlement must have, route by route (3)