Parni General's Bodyguard


Class: heavy · Category: cavalry · Men per unit: 6
Description
This general has a bodyguard of loyal and heavily armoured cavalry to accompany him onto the field. Armed with lances, these men are superb shock cavalry, able to deliver a devastating and almost unstoppable charge. The nobles of Parthia are men aware above all of two things: the small territory of their homeland, and the very large territories of the Successors to the south. With their fearsome armoured bodyguards, men trained from birth for combat and glory, they feel the time has come to even the score a bit. Babylon should do....for starters!
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 15 | ███████··· 72% |
| Charge bonus | 37 | ██████████ 98% |
| Defence | 41 | ████████·· 76% |
| · armour | 18 | ██████████ 97% |
| · defence skill | 23 | ███████··· 65% |
| · shield | 0 | █········· 0% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 5,112 dn | ██████████ 97% |
| Upkeep per turn | 77 dn | █········· 4% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 15 | 15 | Charge bonus | 37 | 35 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 41 | — | Armour | 18 | — | Defence skill | 23 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | armoured horse | Ground: scrub / sand / forest / snow | -6 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 4 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: A unit suitable for a general · Good stamina · Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
