RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Parni Nobles

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Parni Nobles info cardParni Nobles unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

From the great estates of Parthia come these warriors, combining the wild horsemanship of the steppes with the armour and discipline of the Parthian culture. These are the young nobles who hope to one day rule the many provinces of a future Parthian Empire. As horsemen and archers they are excellent, and they perform equally well in close combat. Their impetuous nature can be troublesome, but they are less expensive to maintain than the Cataphracts or other Parthian armoured horsemen, so they are likely to be the main armoured contingent of a Parthian host.

Stats

Rank in roster
Men per unit32██········ 23%
Attack13██████···· 57%
Charge bonus26████████·· 83%
Defence32█████····· 49%
· armour18██████████ 97%
· defence skill14██········ 18%
· shield0█········· 0%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost3,933 dn█████████· 92%
Upkeep per turn1,583 dn██████████ 99%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1311Charge bonus2634Typemissile · archerymelee · bladeDamagepiercingpiercing
Projectilearrow—Range170—Ammunition30—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total32—Armour18—Defence skill14—Shield0—

Condition and terrain

Hit points1Mounthalf armoured horseGround: scrub / sand / forest / snow-4 / -1 / -7 / -1Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates4Spacing between men: close / loose2 × 4.8 m / 3.6 × 6.72 mDefault ranks5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Parni

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex