Perioikoi Phalangites


Class: spearmen · Category: infantry · Men per unit: 60
Reforms: Unlocked by The Kleomenean Reforms · Older units become this one with The Kleomenean Reforms
Description
Even the Perioikoi from the towns of Lakonia were eventually trained to fight in a Macedonian phalanx. Kleomenes equipped his pikemen with konos helmets, pelte shields, painted composite linothorakes, double pteryges and greaves. At the Battle of Sellasia, they were eventually overcome by the Antigonid Chalkaspides and Leukaspides. They performed well enough, however, to be retained by Kleomenes' successor, so that we can still find Spartan phalangites in the army of the 'tyrant' Machanidas in 207 BC (Polyb. XI, 15, 6).
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 20 | ██████████ 98% |
| Charge bonus | 2 | █········· 11% |
| Defence | 27 | ████······ 35% |
| · armour | 10 | █████····· 54% |
| · defence skill | 14 | ██········ 18% |
| · shield | 3 | ████······ 37% |
| Morale | 11 | ████······ 39% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,014 dn | █████····· 50% |
| Upkeep per turn | 737 dn | ███████··· 71% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 20 | 5 | Charge bonus | 2 | 2 | Type | melee · blade | melee · simple | Damage | piercing | piercing |
| Properties | Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 27 | — | Armour | 10 | — | Defence skill | 14 | — | Shield | 3 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -4 / -1 / -6 / -1 | Charge distance | 0 | Formations | Square · Phalanx |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 1 | Collision mass per man (1.0 is normal) | 1.09 | Spacing between men: close / loose | 1 × 1 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · The Kleomenean Reforms · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · The Kleomenean Reforms |
