RTR: Imperium Surrectum
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Sabaean Infantry

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Sabaean Infantry info cardSabaean Infantry unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack9█········· 13%
Charge bonus20███████··· 74%
Defence32█████····· 49%
· armour7████······ 42%
· defence skill20█████····· 48%
· shield5██████···· 57%
Morale12██████···· 57%
DisciplineNormal
TrainingUntrained
Recruitment cost1,791 dn████······ 36%
Upkeep per turn656 dn█████····· 54%
Turns to recruit3

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack9—Charge bonus20—Typemelee · blade—Damageslashing—
PropertiesArmour-piercing (counts only half the target's armour)—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total32—Armour7—Defence skill20—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates-1Collision mass per man (1.0 is normal)1.11Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 6 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Minaeans · Qataban · Saba

Exactly what a settlement must have, route by route (3)