RTR: Imperium Surrectum
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Sabaean Light Cavalry

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Sabaean Light Cavalry info cardSabaean Light Cavalry unit card

Class: light · Category: cavalry · Men per unit: 32

Stats

Rank in roster
Men per unit32██········ 23%
Attack8█········· 9%
Charge bonus8███······· 31%
Defence27████······ 35%
· armour5████······ 35%
· defence skill20█████····· 48%
· shield2███······· 25%
Morale8██········ 19%
DisciplineNormal
TrainingUntrained
Recruitment cost1,249 dn█········· 9%
Upkeep per turn503 dn██········ 20%
Turns to recruit2

Weapons

Its secondary attack is the stronger one: 9 against 8.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack89Charge bonus88Typethrown · archerymelee · bladeDamagepiercingslashing
Projectilejavelin—Range60—Ammunition7—PropertiesThrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total27—Armour5—Defence skill20—Shield2—

Condition and terrain

Hit points1MountcamelGround: scrub / sand / forest / snow-1 / 5 / -4 / 4Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Spacing between men: close / loose2.2 × 5.2 m / 3.3 × 7.8 mDefault ranks5

In battle: Very good stamina

Who can recruit it

A core roster unit for 6 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Minaeans · Qataban · Saba

Exactly what a settlement must have, route by route (3)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Indirect RuleGarrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Requires resource camels or camels supplied factionwideDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony · Requires resource camels or camels supplied factionwideHomelandGarrison Building or Tier 1 Military Industrial Complex