RTR: Imperium Surrectum
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Sabaean Noble Infantry

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Sabaean Noble Infantry info cardSabaean Noble Infantry unit card

Class: heavy · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack17█████████· 87%
Charge bonus13█████····· 52%
Defence37██████···· 64%
· armour7████······ 42%
· defence skill25███████··· 74%
· shield5██████···· 57%
Morale14████████·· 79%
DisciplineNormal
TrainingTrained
Recruitment cost2,106 dn█████····· 54%
Upkeep per turn771 dn███████··· 74%
Turns to recruit4

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1711Charge bonus1314Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition2—PropertiesUsed just before charging into combat—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total37—Armour7—Defence skill25—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / 0 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)1.22Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 6 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Minaeans · Qataban · Saba

Exactly what a settlement must have, route by route (2)