RTR: Imperium Surrectum
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DescriptionStatsWho can recruit it

Sacred Band of Astarte

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Sacred Band of Astarte info cardSacred Band of Astarte unit card

Class: heavy · Category: cavalry · Men per unit: 30

Description

The Sacred Band Cavalry were modelled on the heavy cavalry of Alexander the Great and the Hellenistic kingdoms of the east. Their equipment, training and discipline was such that they were ranked among the world's finest heavy cavalry. They were shieldless, and fought with a lance, the xyston (sometimes called a dory), some 7-10 feet long, with a bronze butt-spike. The xyston was able to be used as a thrusting weapon with two hands, yet was also light enough to be manipulated with one hand in close combat, when a cavalryman needed to strike to his rear and flanks. When the xyston broke, the rider sometimes used the butt-spike as a weapon.

Stats

Rank in roster
Men per unit30█········· 8%
Attack12█████····· 48%
Charge bonus36██████████ 97%
Defence41████████·· 76%
· armour15████████·· 82%
· defence skill22██████···· 60%
· shield4█████····· 48%
Morale14████████·· 79%
DisciplineNormal
TrainingHighly trained
Recruitment cost2,997 dn████████·· 83%
Upkeep per turn1,207 dn██████████ 96%
Turns to recruit4

Weapons

Its secondary attack is the stronger one: 13 against 12.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1213Charge bonus3631Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total41—Armour15—Defence skill22—Shield4—

Condition and terrain

Hit points1Mounthalf armoured horseGround: scrub / sand / forest / snow-4 / -1 / -8 / -1Charge distance40
FormationsSquare · Wedge
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Carthage · Gades

Exactly what a settlement must have, route by route (2)
BuildingAlso requiresBuildingAlso requires
Direct RuleTier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex