Sacred Band of Baal


Class: spearmen · Category: infantry · Men per unit: 40
Description
The Sacred Band was the military elite of Carthage. Lavishly equipped, this formation was comprised of Carthaginian citizens of high rank. As Carthaginians were exempt from military service, the Sacred Band were those who had volunteered for a military life. They fought as a well-drilled phalanx of hoplites, in muscled iron cuirasses with pteruges, plumed Montefortino helmets, greaves and round shields. The large boss-less "Argive" shields are about a metre in diameter, at the high end of the size range for "Argive" shields. They have no blazon, but are simply painted a plain white.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 14 | ███████··· 65% |
| Charge bonus | 15 | ██████···· 64% |
| Defence | 55 | ██████████ 100% |
| · armour | 15 | ████████·· 82% |
| · defence skill | 35 | ██████████ 99% |
| · shield | 5 | ██████···· 57% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,811 dn | ████████·· 79% |
| Upkeep per turn | 1,029 dn | █████████· 90% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 14 | — | Charge bonus | 15 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 55 | — | Armour | 15 | — | Defence skill | 35 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / -2 / -4 / -2 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.4 | Spacing between men: close / loose | 1 × 1.05 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
Who can recruit it
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |
