Description
Scythia is frequently mistaken as a nation comprised of primitive nomads from the steppes North of the Black Sea, who simply swept 'civilised' nations like the Macedonians before them with hordes of farmers on horseback with composite bows, like the Huns. This is a completely distorted view: Scythia was a rich land, and one that had conquered countless tribes and empires. Even Greek historians, famous for their arrogance, all agreed that these men were the best horsemen the world had ever seen. The lands ruled by the Scythian chiefs were rich in natural resources, and Scythians raided all over the Eastern lands for hundreds of years, helping to topple the mighty Assyrian Empire and even receiving tribute from the Pharoah! Not bad for a bunch of 'primitive nomads'.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 14 | ███████··· 65% |
| Charge bonus | 34 | ██████████ 96% |
| Defence | 39 | ███████··· 70% |
| · armour | 16 | █████████· 90% |
| · defence skill | 19 | ████······ 44% |
| · shield | 4 | █████····· 48% |
| Morale | 16 | ██████████ 98% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 4,997 dn | ██████████ 97% |
| Upkeep per turn | 72 dn | █········· 3% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 14 | 14 | Charge bonus | 34 | 33 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 39 | — | Armour | 16 | — | Defence skill | 19 | — | Shield | 4 | — |
Condition and terrain
| Hit points | 1 | Mount | armoured horse | Ground: scrub / sand / forest / snow | -6 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: A unit suitable for a general · Very good stamina · Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex |


