Sarmatian Noble Cavalry


Class: missile · Category: cavalry · Men per unit: 32
Description
Horse-archery is the defining characteristic of warfare on the wide-open steppes of the east. Most nobles and their retinues from these territories are highly practiced in this deadly art from an early age. Scythian nobles are disciplined, following the well-established code of honour of the upper circles of their people.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 | ██········ 23% |
| Attack | 13 | ██████···· 57% |
| Charge bonus | 26 | ████████·· 83% |
| Defence | 30 | ████······ 43% |
| · armour | 17 | ██████████ 96% |
| · defence skill | 13 | █········· 13% |
| · shield | 0 | █········· 0% |
| Morale | 13 | ███████··· 70% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 3,530 dn | █████████· 90% |
| Upkeep per turn | 1,350 dn | ██████████ 97% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 13 | 11 | Charge bonus | 26 | 34 | Type | missile · archery | melee · blade | Damage | piercing | piercing |
| Projectile | arrow | — | Range | 170 | — | Ammunition | 30 | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 30 | — | Armour | 17 | — | Defence skill | 13 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | half armoured horse | Ground: scrub / sand / forest / snow | -4 / -1 / -7 / -1 | Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m | Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
Who can recruit it
A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:
Aorsi · Iazyges · Rhoxolani · Royal Sarmatians · Siraces
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide | Homeland | Tier 2 Military Industrial Complex |
