Spartan Cavalry Bodyguard


Class: heavy · Category: cavalry · Men per unit: 6
Reforms: Unlocked by The Kleomenean Reforms · Older units become this one with The Kleomenean Reforms
Description
The military reforms of Kleomenes III during the 220s BC also seem to have included the introduction of a cavalry bodyguard for the king. For convenience, Kleomenes trained some of his bodyguards to fight as horsemen in the style of Alexander’s Hetairoi.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 34 | ██████████ 96% |
| Defence | 38 | ███████··· 68% |
| · armour | 18 | ██████████ 97% |
| · defence skill | 20 | █████····· 48% |
| · shield | 0 | █········· 0% |
| Morale | 14 | ████████·· 79% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 4,410 dn | █████████· 93% |
| Upkeep per turn | 67 dn | █········· 1% |
| Turns to recruit | 4 |
Weapons
Its secondary attack is the stronger one: 12 against 10.
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | 12 | Charge bonus | 34 | 26 | Type | melee · blade | melee · blade | Damage | piercing | slashing |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 38 | — | Armour | 18 | — | Defence skill | 20 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Mount | heavy horse | Ground: scrub / sand / forest / snow | -5 / -1 / -8 / -1 | Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 5 | Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m | Default ranks | 5 |
In battle: Good stamina · Powerful charge
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · The Kleomenean Reforms · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · The Kleomenean Reforms |
