Spartan General's Bodyguard


Class: spearmen · Category: infantry · Men per unit: 20
Reforms: No longer recruitable after The Kleomenean Reforms · Becomes a newer unit with The Kleomenean Reforms
Description
In their armament, the Spartan bodyguards (hippeis) were no different than the rest of the Spartiate Hoplites, but for the bronze muscle cuirass which they all wore. The emblem on their shields is the snare in a "Π" shape and the two snakes on their vertical limbs stand for the twin protectors of Sparta, the Dioskouroi Kastor and Polydeukes. The snake in the middle is the symbol of " Athena Chalkioikos ", literally the "Athena living in a bronze house”, the city goddess of Sparta.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 20 | █········· 7% |
| Attack | 17 | █████████· 87% |
| Charge bonus | 16 | ███████··· 69% |
| Defence | 58 | ██████████ 100% |
| · armour | 11 | ██████···· 64% |
| · defence skill | 40 | ██████████ 100% |
| · shield | 7 | █████████· 91% |
| Morale | 17 | ██████████ 100% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 16,327 dn | ██████████ 100% |
| Upkeep per turn | 224 dn | █········· 6% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 17 | — | Charge bonus | 16 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 58 | — | Armour | 11 | — | Defence skill | 40 | — | Shield | 7 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / -1 / -4 / -1 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 3 | Collision mass per man (1.0 is normal) | 1.28 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: A unit suitable for a general
Who can recruit it
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · not The Kleomenean Reforms · Tier 2 Colony | Homeland | Tier 2 Military Industrial Complex · not The Kleomenean Reforms |
